Friday, February 6, 2009
David Attenboroughs Deep Blue
Check this excellent documentary about life under in ocean:
"Deep Blue" from the "Blue Planet" series
http://www.youtube.com/watch?v=xinHyne7SYg
"Deep Blue" from the "Blue Planet" series
http://www.youtube.com/watch?v=xinHyne7SYg
Thursday, February 5, 2009
Concept Art kickoff
The start of any production is as import as any other phase, and has the potential to define the endproduct more than any other.
In a rapid production cycle we like to hit the floor running, this means visualising game and setting ideas as early as possible. Offcourse the old sayings are all true, visuals will explain more than words, especially in a visual medium. But besides getting people involved it also can halp to do rapid sketches as part of the brainstorming phase, extending it past early discussions and keeping the progress fresh in the minds of the team.
Here's a few samples of concept art for Subsurface, you can already see the different art styles influencing gameplay ideas.
The first is a retro look made by our Art lead, co-founder, and concept artist extraordinaire Yannis bolman.

Here's another made by myself as a fast sketch, with a very different approach.

Already you can see the different approaches. In future posts we hope you'll get a good idea how the concept art lead to the final design.
Just some inspiration snippets
In a rapid production cycle we like to hit the floor running, this means visualising game and setting ideas as early as possible. Offcourse the old sayings are all true, visuals will explain more than words, especially in a visual medium. But besides getting people involved it also can halp to do rapid sketches as part of the brainstorming phase, extending it past early discussions and keeping the progress fresh in the minds of the team.
Here's a few samples of concept art for Subsurface, you can already see the different art styles influencing gameplay ideas.
The first is a retro look made by our Art lead, co-founder, and concept artist extraordinaire Yannis bolman.

Here's another made by myself as a fast sketch, with a very different approach.

Already you can see the different approaches. In future posts we hope you'll get a good idea how the concept art lead to the final design.
Just some inspiration snippets
Subsurface development starts
Welcome to the subsurface game development blog.Subsurface as you may have guessed is a deep-sea submersible game developed by Little Chicken Game Company exclusively for promotion of the Virtools 5.0 game development enviroment.
With a hard GDC 2009 Deadline, this blog will follow the rapid design and development up to and beyond the GDC2009 where it will be showcased by the good people of 3Dvia/virtools.
We hope we can give the readers here some insights into developing with the new virtools 5.0 enviroment as well as showcase some rapid development practises. And off course share as much concept art, gameplay video's and prototypes as possible.
Hope you will enjoy our posts.
Tomas Sala on behalf of the Little Chicken Game Company
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