Thursday, February 19, 2009

Character building

This is an update of the main character, Valerie Toulé. The model is now complete. After some additional optimizing she will be composed of 5500 triangles. This picture shows how the character is build up before it is taken into the virtools engine.



On the left is the low poly mesh without any maps applied. In the middle is the mesh with opacity and normal maps applied. The normal map was made by rendering a high poly model sculpted in Zbrush to the texture of the low poly model. The model on the right is the mesh with opacity, normal and diffuse texture maps applied. The diffuse map was painted in Photoshop.

After this the model will be rigged and animated in 3ds Max. Valerie will be exported to the Virtools 5 engine and made playable by our resident Virtools wizard.

Next up: The bad guy!

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